﻿/********************************
Programmer: Beeman & Ziebarth
Date: 26 March 12
Version: Original

Base Object Class for all Renderable Objects.
********************************/

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace GameEditor
{
    class RendObject
    {
        //Variables
        //Private
        private bool blnDrawCollision, blnIsSelected, blnHide, blnFreeze;
        private string strName;
        //private BoundingSphere boundingSphere;
        private Effect effect;
        private int intLayer;

        //Global
        public Vector2 Scale, Position;
        public int[] intLightIndex;
        public Quaternion rotation;
    }
}
